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[personal profile] overfivethousand
PLAYER

NAME: Ty
CONTACT: plurk: [plurk.com profile] autumnleaving
OTHER CHARACTERS IN THE PINES: None!


CHARACTER

NAME: Ten Thousand
CANON: Z Nation
CANON-POINT: Season 2 Episode 15.


DOSSIER

HISTORY: Fandom Wiki here but I'm happy to flesh it out more with headcanon if you want. Basically, boy lives off the grid with survivalist father in a wilderness preserve. Zombies happen, boy and father survive til father gets bitten and boy has to kill him. Boy vows to kill ten thousand zombies, sets out to do so, falls in with the ragtag band of survivors trying to get the unwilling Zombie Messiah to a CDC lab in California. Hijinks and lots of emotional and physical trauma ensue.

WHAT ARE YOUR CHARACTER'S STRENGTHS?: Above all else, 10K is a survivor. He can compartmentalize, knows how to stay focused and keep moving, because if you stop, you're dead. He knows better than to empathize with zombies; the person they used to be isn't in there anymore, and the only thing compassion for them gets you is bit. That being said, he's got a big heart for the living, provided they aren't insane, and he'll do whatever he can to help the innocent and save people he sees are in trouble.

WHAT ARE YOUR CHARACTER'S WEAKNESSES?: Boy represses until he explodes. It's a problem. He can also be a little tunnel-visiony, being so focused on one problem that he neglects everything else around him. He can go from zen to filled with crushing doubt in fifteen seconds flat if he asks himself the wrong questions, so he just tries not to ask any questions anymore. Also, he's got a serious thing for falling for women who are a. too old for him and b. have more issues than Marvel comics.

WHAT EVENTS OR CIRCUMSTANCES IN YOUR CHARACTER'S PAST HAVE IMPACTED THEM THE MOST?: His mother's death. The zombie apocalypse. Having to Mercy his dad. Meeting Doc and the others. Killing Cassandra. Not killing Murphy.

WHAT MOTIVATES YOUR CHARACTER?: Survival, first and foremost. Revenge, secondarily. And third, a desire to protect the people he considers his. Though the order of those is slowly beginning to shift.

WHAT IMPRESSION DO OTHERS TEND TO HAVE OF YOUR CHARACTER?: He's quiet, kind of gawky. Just a kid, awkward, malnourished, almost creepily fascinated by projectile weapons of all kinds. If he were older, he'd be that weirdo psychopath that people cross the street to avoid, but as it is he tends to inspire a protective urge in the people around him. At the same time, he's quietly competent, and no one ever thinks he can't handle himself. He's a tough kid.

IN WHAT WAYS DOES THAT IMPRESSION DIFFER FROM WHO YOUR CHARACTER REALLY IS?: He is quiet, and he is awkward, but 10K's not a serial killer waiting to happen. He looks at what he does as a necessity. Without zombies around, he isn't going looking for other things to kill. He's a kid that had to grow up too soon, a kid who's lost everything he ever had. He tries his hardest to be self-sufficient, and he can survive on his own, but that's the necessity of not thinking about what could have happened, and instead focusing on what needs to happen next. He can survive, but he most definitely does not really have his shit together. 'Needs a hug, would never ask for one, and wouldn't know what to do with one if it shambled up and bit him' is probably a more accurate assessment.

HOW DOES YOUR CHARACTER HANDLE CRISIS OR ADVERSITY?: Usually with a large caliber bullet or a metal gear to the forehead. No, honestly 10K is pretty good at listening to authority figures he trusts, but those are few and far between. In lieu of zombies to murder or someone he really trusts to tell him what's what, 10K relies on his instincts: he'll watch, he'll listen, he'll find a good vantage point, and he'll wait for the fallout. That is, if he doesn't find himself a cause to get caught up in or a damsel in distress to try and save.

WHICH 5 THINGS WILL YOUR CHARACTER REMEMBER UPON ARRIVAL, AND WHY DID YOU CHOOSE THEM?: 1. His name is Ten Thousand, but sometimes people call him 10K for short. He doesn't remember why that, only that he chose the name for himself, he used to be someone else, and that something will change when his count finally reaches ten thousand. Although he's not sure what he's counting, exactly.
2. The name Cassandra. He remembers the name, dark hair and a rare smile. He doesn't remember her face, exactly, just flashes, and that she was important. The memory makes him happy and sad, all at once.
3. The name Murphy. He's got a face to go with this one, and a voice, and a giant seething ball of hate and fear and loathing.
4. Being shot at Auntie's place. He was with people, important people, he was fighting alongside them, and there was something coming for them, or someone, and then the pain and nothing. The wound in his stomach is mostly healed, but it's still present enough to remind him it's there.
5. His parents are dead. His mom died of cancer, he remembers that, but when he tries to think about his dad dying, he can't remember anything at all.
I chose the first because 10K needs an identity to feel whole and needs to feel like he has a purpose. A name helps, and knowing it's one he chose is important to who he is as a person. I chose the second and third because they're probably the best examples of the extremes of emotion his world has handed him in the last three years of apocalypse. They give him something, and someone, to look for in Wayward Pines. The fourth slows him down, makes the "accident" story plausible for him, and will make him cautious enough to obey the rules, at least for a little while, and the fifth is because I'm a monster who wants him to remember Mercying his dad.

IS THERE ANYTHING ELSE YOU FEEL WE NEED TO KNOW ABOUT YOUR CHARACTER?: Tell me your game does not need this sad apocalypse child I dare you


SKILLS, ABILITIES, & PHYSICAL WEAKNESSES: 10K can survive in the wilderness with nothing but a stick. No, really. He was raised by his survivalist father, so he knows how to use a wide range of firearms, knows what plants are safe to eat, how to build a shelter and survive in all weather conditions, can fish and trap hunt, and is a scarily good shot with not just his rifle but also a slingshot. He's not as strong as a bodybuilder, say, thanks to the malnourishment, but he's fast and agile and fights dirty and will make you work for your money.

INVENTORY: ALL OF THE WEAPONS Okay but really I'm only joking a little. 10K comes in with a hunting rifle in great shape considering it's three years into an apocalypse, a detachable scope for said rifle, a small caliber handgun, ammunition for both of those, a slingshot with an assortment of metal gears, ball bearings and rocks, a nasty hooked serrated blade the size of a crowbar, a switchblade, a Bowie knife, and a length of heavy chain. Aside from that, just his clothing, including some makeshift zombie-proof armor that looks like it used to be part of a car and/or a pair of boots, a good pair of goggles, a bandana that has seen many better days, and a pair of beat-up knitted arm warmers. So basically he's walking out of the sheriff's department with his clothes and the rifle scope.


SAMPLES

PROSE-HEAVY:

He has a home. Little house that's all his. Ten Thousand might not remember much, but he knows that; after all, isn't that what they'd told him at the Sheriff's office? Two lefts, a right, and then two blocks down, not too far away. Standing outside it now, though, he wonders. There's a last name on the mailbox, and he doesn't recognize it at all. Beck? What kind of first name goes with a last like that? He struggles again to remember, and just like it's been since he woke up, there's nothing. Just white noise and darkness.

They told him he might not remember much at the hospital, that he's been out for a little while; words like 'concussion' and 'temporary amnesia' and 'recovery' were used, and frankly he was too concerned with getting out the door to worry too much, unknown instinct in his gut driving him on. He'd only gone to the Sheriff's to get pants, and even though he has those he still feels naked without the arsenal of weapons they said they'd hold for him til he got his bearings. Not that there's any reason for him to have all those weapons here, is there? This seems like a nice town. Probably. Everyone's been really helpful. He should be grateful.

Instead, he's just uncomfortable. Something about the house just doesn't feel right. Maybe it's the official notice displayed in the corner of a window, the same notices he's seen around town. He's not sure why they aren't supposed to talk about the past, whatever they remember. Maybe it's traumatic for people with amnesia? Whatever it is, it leaves an uneasy feeling in the pit of his stomach.

He isn't going in, 10K decides, at least not right now, so instead he veers west, heading for the forest. He likes the look of the trees, cool and shady, quiet. Maybe he'll feel better out there, instead of here in town, surrounded by the press of buildings and the possibility of people. Maybe he'll be able to remember more, out there under their branches.

It isn't until he's well under their shadow that he realizes he doesn't have a weapon with him--and that maybe that's a mistake.

DIALOGUE-HEAVY: He likes listening to the group talk, nights. Warren and her cool, sardonic tones, the occasional grim joke from Vasquez; Doc waxing enthusiastic about some memory or another, food or music or drugs. The sound of Addy's laughter, even when it's muffled. It's...nice in a way he'd never really known, not since Ma died. Trouble is, sitting around a fire with them while they talk means sometimes he has to talk, too.

"Hey, 10K, what do you think?"

Fingers freeze for a second on the stock of his rifle, pause in their cleaning while he looks up. "About what?" What were they talking about last? Doc was saying something--

"Your dream meal, kid. If you could have anything right now, what would it be?"

"I don't know, you know me, I'll eat whatever." An attempt to cut the conversation short, to deflect, but it fails. Like it usually does with Doc, since he's pushing forward anyway, despite 10K's reluctance. "Come on, just try. Just once. Last meal on Earth. What'll it be?"

It takes him a minute to think. He could just lie, but he doesn't like doing that. Ma raised him better, while she could. But thinking of her makes him think of family meals, of a kitchen before it was just him and Dad and the cabin. "Banana cream pie," he says automatically, words falling out of his mouth, echoed by Addy and Murphy. One of those voices he ignores, the other he answers. "What? I like pie. Banana cream pie. No question. Addy, it's your turn." There are eyes on him, but he's gotten good at ignoring those, and by now they know when he's done talking. The conversation moves on, and it's no trouble at all to slip right on back in, hands moving again in their work and a faint ache in his chest at the thought of banana cream pie. His mom's always was the best.
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